Mickey Blumental, Game Designer

Studio: Emo Cat
Tool used: Unreal Engine 5.4, Mega Voxels​


Pushover is a simple physics-based action game where the player can wreak havoc around multiple environments, destroying towns, farms, amusement parks, and more. Everything on the map can be pushed off the map with the vehicle’s bucket or by swinging the attached wrecking ball. It is a videogame equivalent of a child having a tantrum knocking down their block constructs and flinging their toys around.
The game features bright and simple voxel models with pixelated textures giving everything the feel of a toy set and bringing down the violence levels to family-friendly levels.

All Objects placed on the world can be pushed and knocked over. They may vary in mass to give them a sense of lightness/heaviness.
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Using multiple box and sphere collision objects allows for an accurate and efficient physics simulation. This allows objects to interact in a more satisfying and realistic manner.



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Green collision boxes prevent the player from accidentally driving off the edge or into bodies of water.
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Dropping objects into bodies of water works the same as dropping them off the ledge. Objects in water have their weight reduced to simulate sinking versus free fall.
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A kill zone trigger to keep score of objects falling off the ledge (set a little below the height of the surface.
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A giant collision box set around the world to catch and block objects that might be flung too hard and potentially outside of the scoring zone.
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A secondary trigger zone to destroy and count stray objects.
