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Studio: Ideaworks3D (Rebranded Marmalade in 2011), SquareEnix

Tool used: Maya, propriety tools

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I joined the newly formed mobile team at Beenox as an Expert Game Designer to help bring to life Call of Duty Mobile. Building the game from scratch for mobile devices we focused on recreating the look and feel of the game while at the same time adjusting the game for mobile experience. This involved creating touch controls, player assist systems, redesigning menus and controller support.

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I mostly focused on vehicle controls (both handling and touch controls), menus and controller support.

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