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Mickey Blumental, Game Designer

Studio: Ideaworks3D (Rebranded Marmalade in 2011), GLU, Microsoft
Tool used: Maya, Lua, propriety tools
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RE: Degeneration was a mobile tie-in game to the CGI movie of the same name, based on the core gameplay of Resident Evil 4.
I worked on the initial pitch document. On the game itself I worked as level designer building the levels in Maya.


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